Good
afternoon everyone,
I hope you had a wonderful day!
Tomorrow is a Day 3 (gym – casual day it tomorrow so no gym clothes needed). Bake
sale is continuing tomorrow.
Well-done Grade 6 spellers!
Congrats to this guy for placing third at the Inner-School Spelling Bee Competition!
Way to go SJA. We are so proud you brought the Spelling Bee Cup home to SJA!
Library books are due back by Friday, May 31 – notices have been sent home).
Our final physical education
trip will be taking place on Tuesday, June 11th. We will be making
our way to the YMCA Cedar Glen Outdoor Education Centre in Schomberg. We
will be leaving by bus at 8:30 AM and returning around 3:15 PM. Please do not
order hot lunch for this day as we will be provided lunch there.
Our SJA Parent Guild is
hosting an SJA Year-End Play Day on Wednesday, June 12th from
10:00-2:00. The cost for the play day is $20 ($15/sibling) and includes bouncy
castles, obstacle course, face painting, Henna body art, photo booth, games,
and clowns! For an extra $5, the following food choices will be available: 2
slices of cheese pizza, 2 hot dogs or 2 veggies samosas. Each option comes with
chips and water. All proceeds raised will go towards our ongoing fundraising
efforts.
Important dates/items:
Wednesday, May 29
– Casual Day
Friday, May 31
–SJA vs TMA Track and Field Competition
Tuesday, June 11 –
YMCA Cedar Glen Outdoor Education Trip
Wednesday, June 12
– Year-End Play Day
Friday, June 14 –
Last Day of School and Promotion Ceremony
Unit of Inquiry
Today
we began another project – creating a maze! Students will have tomorrow to work
on their mazes as well!
The
coding UOI summative packages have been sent home. This is our final summative
of the year. Students have been hired by a successful video game corporation to
create a game using Scratch. Students can either create a new game, or make a
remake of a classic video game – students must state if they are doing this and
give credit to the original creator. Students will need to begin by
brainstorming ideas by sketching and describing sprites, setting a background,
have a game purpose and create an original title if necessary. Students will
also be required to hand write a minimum of a one page (front and back, double
spaced) report on their game. They will need to address the objective of their
game, the characters, the instructions on how to play their game, debugging
(explaining what code provided the most challenge and why), document the
progress and process, and lastly reflect on the game (did people enjoy it, how
do they feel about it, etc.). Students will also need to create an
advertisement. Students should refer to the outline and rubric throughout to
ensure they are meeting all of the requirements. The summative is due Monday,
June 10th. All work must be completed in class!
HOMEWORK
-Sign
and return coding summative package
-Summative
due Monday, June 10th
Some of the timelines from our coding assignment!
Inquiry into
Mathematics
Today
we learned about relating distance, average speed and time. We will continue
learning about this tomorrow. Students worked in pairs to record how fast they
could walk a certain distance (5 M, 10 M, 15 M and 20M) in seconds. Then each
student created a graph to relate distance to speed.
Points to remember:
Representing patterns - we learned three
ways to do this: create a table,
write a pattern rule (Start at 2.
Add 2 each time) or graph it. We see
ordered pairs again in this unit – (1, 2) where the first coordinate is the
frame number and the second coordinate is the number of tiles in a frame.
Input/Output machines - The coordinates on a graph of a growing pattern represent the Input/Output numbers in the table. Remember that an Input/Output looks like this - Input -> x3 -> -4 Output ->. Therefore, 2 x 3 - 4 = 2, 3 x 3 - 4 = 5, 4 x 3 - 4 = 8, etc. We can use a chart to help.
Euler’s Formula and
other patterns for prisms - the number of faces + the number of
vertices – 2 = the number of edges (F + V – 2 = E). For example, a triangular
prism has 5 faces and 6 vertices. Therefore, 5 + 6 – 2 = 11 – 2 = 9, so a
triangular prism has 9 edges.
Some
other patterns for prisms are:
1)
The number of faces of a prism is 2 more than the number of sides on the base –
A hexagon has 6 sides, therefore 6 + 2 = 8, so 8 faces.
2)
The number of vertices on a prism is double the number of sides on the base – a
triangle has 3 sides, therefore 3 x 2 = 6 vertices.
3)
The number of edges of a prism is triple the number of sides on the base – a
pentagon has 5 sides, therefore 5 x 3 = 15 edges.
HOMEWORK
-Final
math test is on Monday, June 3rd
Lets get walking!
Inquiry into Language
Today
we wrote our OWA post-assessment. We wrote a newspaper article about an
upcoming talent show at SJA. Results will be sent home with reports card on the last day of school!
HOMEWORK
-
Have
a wonderful night!
Love
Mrs. Hocevar
No comments:
Post a Comment